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Creative Process Book Resources
The 7 Habits of Highly Effective Teens: The Ultimate Teenage Success Guide
by Sean Covey / Paperback - 266 pages (October 1998) / Simon & Schuster
A step-by-step guide to help teens improve self-image, build friendships, resist peer pressure, achieve their goals, get along with their parents, and much more.
40 Principles: TRIZ Keys to Technical Innovation
by Genrikh Altshuller / Paperback - 141 pages (December 1997) / Technical Innovation Center
TRIZ (the Russian acronym for Theory of Inventive Problem Solving) was developed by this book's author, Genrich Altshuller. Studied and respected around the world, TRIZ shows that technical systems evolve following predictable patterns. Consequently, inventiveness can be learned by anyone.
The Art of Innovation : Lessons in Creativity from IDEO, America's Leading Design Firm
by Tom Kelley, Jonathan Littman / Hardcover: 320 pages / Currency (January 16, 2001)
The Art of Innovation really teaches indirectly (not to mention enlightens and entertains) by telling great stories--mainly, of how the best ideas for creating or improving products or processes come not from laboriously organized focus groups, but from keen observations of how regular people work and play on a daily basis.
Ask and You Will Succeed: 1001 Ordinary Questions to Create Extraordinary Results
by Ken D. Foster / Hardcover: 320 pages / Shared Vision Pub; 2nd edition (June 5, 2003)
If you have been asking the wrong questions and getting nowhere, take a new look at what you can accomplish by asking the right questions..Unlock your creativity Shortcut your journey to success. The insightful, probing questions contained in this book will lead you to understand and create your uniquely personal roadmap to the life you most want.
The Book for Women Who Invent or Want to
by Elizabeth Wallace / Paperback (December 1998) / Women Inventors Project
Each chapter of this 100-plus page manual starts out with the personal experiences of one successful inventor/entrepreneur. This book is a MUST for all creative people with great ideas, but just don't know where to begin.
The Circle of Innovation: You Can't Shrink Your Way to Greatness
by Tom Peters, Dean LeBaron / Paperback - 518 pages (June 1999) / Vintage Books
Peters simply but passionately offers his prescription--perpetual innovation--in a nontraditional manner intended to foster individual interpretation.Learn more...
Commercializing New Technologies: Getting from Mind to Market
by Vijay K. Jolly / Hardcover - 456 pages (November 1997) / Harvard Business School Pr

T
he key to understanding the commercialization process lies in the dual recognition that a technology is not a product but a capability embodied within a specific set of products, and that there's a difference between innovation and value realization.
Cracking Creativity: The Secrets of Creative Genius
by Michael Michalko / Paperback - 320 pages (July 2001) / Ten Speed Press
In this trail-blazing book, internationally renowned business creativity expert Michael Michalko answers these questions and more, bringing life-changing techniques into everyone's reach. Michalko has researched and analyzed over 100 of history's greatest thinkers-from Leonardo da Vinci to Charles Darwin, Thomas Edison to Walt Disney-to show readers how creative people think and how to put their secrets to use. 
The Game Inventor's Guidebook
by Brian Tinsman / Paperback: 160 pages / Krause Publications (February 1, 2003)
For aspiring game inventors, avid players, and game enthusiasts, this reference has no equal. This practical how to guide explains the step by step process inventors follow to publish role-playing games, collectible card games, miniature games,and board games.
Gizmos & Gadgets: Creating Science Contraptions That Work
by Jill Frankel Hauser, Michael Kline (Illustrator) / Paperback - 144 pages (1999) / Williamson Pub.
Gear up to discover science by constructing weird, wacky contraptions. With this guide, children can start building, questioning, creating, and inventing--all the while learning fun physics principles and good science practices. 150+ illustrations.
How to License Your Million Dollar Idea
by Harvey Reese / Paperback: 240 pages / Wiley; 2 edition (June 28, 2002)
Everything you need to know to make money from your new product idea. A thriving inventor succinctly explains how to take a product or service concept and reap profits without the risk of going into business for yourself by licensing the idea to others.
How to Think Like Leonardo Da Vinci: Seven Steps to Genius Every Day
by Michael J. Gelb (Preface) / Hardcover - 322 pages (September 1998) / Delacorte Pr;
Michael Gelb's book is an inspiring and inventive guide that teaches readers how to develop their full potential, using the principles of Da Vincian thought identified by the author.
Innovation and Entrepreneurship : Practice and Principles
by Peter F. Drucker
/ Paperback / Published 1993 - Harperbusiness
The first book to present innovation and entrepreneurship as a purposeful and systematic discipline, this classic business title explains and analyzes the challenges and opportunities of America's entrepreneurial economy.
Inventing Small Products : For Big Profits, Quickly (Crisp Management Library Series)
by Stanley I. Mason, Bill Christopher (Editor) / Paperback - 72 pages (September 1997) / Crisp Pubns
In addition to outlining how to become a professional inventor, Stanley demonstrates, through the use of examples, how to focus on two keys to the process-- inventing things that change, and improve existing products and inventing entirely new products.
Inventor's Guide to Identifying Profitable Ideas
by Jon W. Mooney, John L. Janning / Paperback / Published 1997
Before you ask someone to invest in your idea for a new invention, you better have some good answers to the 20 questions in this book.
The Inventor's Kit: A Complete Workbook for Filing U.S. Patents, Trademarks & Copyrights
by W. J. Scott Murphy / Paperback - 192 pages New Rev edition (May 31, 2001) / Blue Dolphin Pub
The contents of this book are divided into three parts - Patents, Trademarks, and Copyrights. Included in each section are the actual forms (that you can copy), instruction sheets, samples of completed forms, and even help-lines.
Kids Inventing! A Handbook for Young Inventors
by Susan Casey / Paperback: 144 pages  / Jossey-Bass (2005)  / Ages 9-12
Kids Inventing! gives you easy-to-follow, step-by-step instructions for turning your ideas into realities for fun, competition, and even profit. And you'll see how to prepare for the various state and national invention contests held each year, as well as international competitions and science fairs.
The Next Fifty Years: Science in the First Half of the Twenty-First Century
by John Brockman / Paperback: 301 pages / Vintage Books USA; 1st edition (2002)
A brilliant ensemble of the world’s most visionary scientists provides twenty-five original never-before-published essays about the advances in science and technology that we may see within our lifetimes.
Oh, the Thinks You Can Think!
by Dr. Seuss / Hardcover: 48 pages / Random House (August 12, 1975)  / Ages 4+
Children begin with quite vivid imaginations, and education (and the socializing process) quickly discourage their imaginations in favor of coloring between the lines. The book encourages creativity in a variety of effective ways.
Path of Least Resistance : Learning to Become the Creative Force in Your Own Life
by Robert Fritz / Paperback: 320 pages / Ballantine Books; Rev/Expnd edition (April, 1989)
A revolutionary program for creating anything, from a functional kitchen to a computer program, to a work of art, Robert Fritz demonstrates that any of us has the innate power to create. Discover the steps of creating; the importance of creating what you truly love, how to focus on the creative process to move from where you are to where you want to be, and much more.
The Power of Innovation: How to Make Innovation a Way of Life and Put Creative Solutions to Work
bby Min Basadur / Hardcover / Pitman Pub Ltd - 1995
The corporate winners of the next century will be those enterprises who learn how to harness the creative talent of every individual in a systematic way for the betterment of the organization and the customer.
Seeing Differently: Insights on Innovation
by John Seely Brown / Hardcover 288 pages / Harvard Business - 1997

Speaks to the revolutionary changes that information and communication technologies are sparking in the business environment. The author's personal guide to ideas that will shape the way we innovate into the twenty-first century.
So, You Want to Be an Inventor?
Judith St. George, David Small / Library Binding - 56 pages / Philomel Books; (August 26, 2002)
So you want to be an inventor and you think you have what it takes. Take a peek inside the covers of this clever book, and find out a little about some of the famous and not-so-famous who have gone before you.
Stand Alone, Inventor!: And Make Money With Your New Product Ideas!
by Robert G. Merrick / Paperback - 303 pages (March 1998) / Lee Pub

This is a how-to book for fledgling inventors, and anyone who desires to develop and market their own ideas or who want to work for themselves by starting their own businesses, especially persons wanting to start a home-based business.
And Suddenly the Inventor Appeared: TRIZ, the Theory of Inventive Problem Solving
by G. Altshuller / Paperback / Technical Innovation Center; 2nd edition (May 1996)
It has been re-translated and extensively revised, including material not found in the original translation. It is Altshuller's most popular book in Russia on how to become an inventor, and how to solve technical problems.
Thinkertoys (A Handbook of Business Creativity)
by Michael Michalko / Paperback - 352 pages / Ten Speed Press (November 1991)

Thinkertoys brings creativity to the business world with highly productive problem solving applications. This is truly a breakthrough book!  If you have a problem channeling your creativity: buy this book! Loads of methods on generating as many ideas as possible, which is what you're always looking for if your work involves communication in all its shapes and forms.
Thinkpak: A Brainstorming Card Deck
by Michael Michalko / Textbook Binding Cards edition (October 1994) / Ten Speed Press

With more than two years of testing in groups, the author of Thinkertoys brings us his pack of brainstorming cards. He has found the elements in this deck to be uniquely successful in stimulating creative, innovative ideas time and time again. Color-coded cards divided into nine key groups, boxed with instruction booklet.
Will It Sell? How to Determine If Your Invention Is Profitably Marketable
by James E. White / Paperback: 360 pages / James E. White & Associates; (January 30, 2000)
Describes many inexpensive ways inventors can figure out, while protecting all patent rights, what their idea's real value is long before it's necessary to spend money on the patent. Dozens of Internet and other resources are provided with complete instructions for using them to your best advantage.
 
   
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